I hope someone who knows C++ will add it at some point. It isn't my machine being weak either, I have a Ryzen 7 2700x, 16gb ddr4. I've checked in Task Manager, my GPU hits 20 but that shouldn't be an issue. This applies both when I up the fps manually, or adjust the playback speed. The way krita handles animation is more like any animation software, unlike photoshop approach of you needing to set layers to a timeline, in krita you. I would probably end up writing some python automation to extract frames into temp folder and load them as a sequence, lol. If I put the fps above 12 in my fairly simple looping animation (3 layers, 10 frames), then it starts skipping frames. The problem with krita gifs is if you want animated gifs you need to first set up ffmpeg (instructions in the krita documentation, look for render animation) other than that it's pretty simple. Well, I'm not so good in C++, if it was Python. Using `convert xx/xx_%05d.png` is not so hard, but UI options are always better in the long run. That's your quote from 1 year ago :) And it's not just about GIF but video as well. kra, and render to animated gif with ffmpeg manually, or with krita + ffmpeg from 3.0.1 If you want to play with an animated gif you got from somebody else, it's better to use another tool to extract the individual frames as png images, and use those as the source for the animation. If you'd paint something, save it as gif, then load the gif and do some more painting, you'd get image quality degradation pretty quickly. It would make people use gif as their project working format, and gif is extremely lossy. No - as I said, that's rather out of scope. But it's not cause to just cut something out.įor me it's literally first result when I google for "Krita import gif": All software developer can really do it separate them in UI to make it obvious which formats are which. And understanding the difference between lossy, lossless and software-native or porject formats is crucial. erm, let's call it oblivious? :D I mean that it's not always software developers' fault. Oh, i'm not saying that people can not be. Re: Overlapping frames in gif-animation (convert) Post by snibgo T16:37:01+01:00 Your inputs have a range of transparencies, but the GIF format can record only binary transparency: on or off. So, is there a way to import GIF in latest versions of Krita? If not, is it still not planned? People should know the difference between file formats, and if you're worried about UI - just separate "Open\Save" for lossless formats and "Import\Export" for lossy formats. The only thing I found was a 1 year old post on this reddid, where developer said that it's not on Krita's roadmap, which was based on some ridiculous assumption that people would use gif to save their work-in-progress files? Surely it's not the reason there's no gif import in Krita? It makes no sense to me. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. I found Krita's animation docker, learned that I can create animations, render them into gif, import animation sequence from individual frames. And right now I wanted to create a GIF by combining a static image and a GIF with transparency from the web. I'm trying to move from Photoshop to Krita.
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